

The game got promoted everywhere, and it got awards from partners like Unity for technical achievement. The result was Dead Trigger, which became a huge hit, with 70 million organic downloads. In 2012, the company moved to the free-to-play model, with a focus on a first-person shooter title. When it debuted in 2011, the game sold more than a million copies. They grew to 12 people, and then they began to work on Shadowgun. The Samurai platform was created by a team of four. Madfinger Games could showcase what the Unity technology could do on a mobile device. The company got featured by partners such as Unity Technologies, maker of the Unity game engine, because it pushed the limits for graphics on mobile devices. “We made a profitable game as our first title, and that helped us get off the ground,” Rabas said. They created Samurai: Way of the Warrior, and followed that up with Samurai II: Vengeance. Rabas served as a programmer as well as the CEO.

They had exactly 11 months worth of money to finance a game. But they did get lucky with one seed investor, who have them money to get started. Rabas and his team fell in love with the iPhone, and he formed Madfinger Games in 2010. While the iPhone was a smashing success, it debuted in a recession, and it wasn’t easy to find investors in the Czech Republic at the time.
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“We wanted to to be on our own, with full accountability and responsibility for creating games,” Rabas said. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.
