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Fallout 3 nexus hooded helmet
Fallout 3 nexus hooded helmet






fallout 3 nexus hooded helmet

One of those two meshes was the hairstyle with a helmet/hat on. Hair always retains its volume because this kind of physics does not exist.įallout3/Vegas had a system where each head of hair had two meshes.

fallout 3 nexus hooded helmet

Not only do you have to uncheck the Hair checkbox in each Armor Item entry for the helms, but you also have to do it for each ArmorAddOn entry for the helms, and then you have to use nifskope to edit the actual mesh files for the helms and change each helmets BSDismemberSkinInstance Partition BSDIsmemberBodyPartType value from SBP_31_HAIR to SBP_32_BODY.Įven if you do this you won't be able to stop the clipping because what do you think happens in real life when we put on a hat or helmet? I simply do not have the skill, or patience (Since i'd just get angry when things didn't work.) Even switch it to an Unnamed (Considering there is 50 or so extra unbound biped areas) - the results remained the same.Īny ideas? If this has been done before please point me to it. If I uncheck the "Hair" part in the biped objects, the hood or helmet would simply just not appear. But sadly the results remained the same everytime.

fallout 3 nexus hooded helmet

I've tried to mess around in the Creation Kit, and experiment with it. This is the kind of effect I want to replicate with every other "Baggy" hood - like the Novice Mage Hood etc - Not the Dark Brotherhood or Thieves Guild He's wearing a hooded version of the robes and his hair shows some coming out of the hood. In one of the loading screens theres a Thalmor Wizard with a Daedric Sword. So the hair remains visable (Even if it switches hair style a bit to avoid clipping) - For example.

#Fallout 3 nexus hooded helmet mod#

Is there a mod around which stops the removal of hair, either hoods (And including Nocturnals) and Helmets. Is it possible to stop hair removal with hoods and avoid clipping.








Fallout 3 nexus hooded helmet